Everything about D20 Modern totally explained
d20 Modern is a
roleplaying game designed by
Bill Slavicsek,
Jeff Grubb,
Rich Redman, and
Charles Ryan. It was published by
Wizards of the Coast in
November 2002, and uses the
d20 System. The game provides a toolbox for staging campaigns in a range of modern settings.
System
d20 Modern is based on the d20 System, with the following additions and alterations:
Characters
d20 Modern presents a starting character with the choice of six
classes: Strong Hero, Fast Hero, Tough Hero, Smart Hero, Dedicated Hero, and Charismatic Hero. These basic classes correspond to the six
ability scores used in the d20 System. The basic classes are broad, flexible, and generic, rather than the much more narrowly focused character classes from the Dungeons and Dragons rules.
A d20 Modern character can later, after meeting certain requirements, take levels in advanced classes. The advanced classes are much more specifically focused; examples include Soldier, Field Medic, and Techie.
There are prestige classes as well; these have stricter requirements, which are most likely arrived at through at least one advanced class, and are even more tightly focused in their roles, but these are not found in the core rules.
Also, d20 Modern includes the
moreau character race(s), a group of anthropomorphic creatures with individual benefits and drawbacks. This is later expanded on in the d20 campaign setting,
GeneTech.
Action Points
Each character earns a set number of points each experience level, known as 'Action Points'. These points can be spent in game to increase the effect of a single die roll, or to make use of certain abilities earned by the hero character through their experience level advancement.
Skills and Feats
Upon gaining experience levels, characters earn points which are used to purchase ranks in various skills. These skills quantify in game logic terms the character's competence in some non-combat action, such as swimming, negotiating, stunt driving, or using computers.
Feats are special abilities a character gains. Feats are less readily described because of the sheer variety of abilities they can grant the character. Unlike skills, feats don't have "skill points", but are rather a single thing you take that grants a bonus of some sort. A feat could allow a character to perform a special combat maneuver, enhance the use of one or more skills, or have some other more exotic effect.
Equipment
A character can purchase or otherwise obtain any of dozens of items listed in the book, as well as any item that the game master sees fit to allow, using a mechanic which is based on the price of the item. d20 Modern uses a very abstract system for tracking wealth, intended to model modern finances more simply than tracking available funds, credit cards, loan debt, exchange rates, investments, and the myriad other sources of monetary value in a modern society.
Campaign Settings
d20 Modern presents three sample campaign settings. These settings, unlike the rest of the book, feature the supernatural.
Shadow Chasers
In this setting, evil monsters, usually from one or more parallel dimensions, roam free around the world. However, most people don't see these creatures for what they really are, seeing instead a vague approximation which is still plausible in that person's beliefs about reality. (See
consensus reality.) For example, an
ogre would appear to the average person as a very burly man. The player characters are somehow capable of seeing through this veil, and typically take on responsibility for defending humanity from the monsters. It originally appeared as a d20 mini-game in
Polyhedron Magazine issue #150.
Agents of Psi
In this campaign setting, magic (at least in the traditional sense) doesn't exist, but psychic capabilities called
psionics do. Player characters typically work for a government agency investigating and/or using this quasi-supernatural force, but this is only a suggestion and isn't strictly required by the rules. A novella taking place in this setting was published on the WotC website.
Urban Arcana
In this setting,
dragons rule the boardrooms and
bugbears rule the streets. It is a world where monsters and magic exist, yet the human psyche just can't fathom them and covers up all supernatural events. Some, however, break that barrier and become aware of the world around them, and help Mages, Acolytes, and other magical characters fight with monsters from another realm. This campaign setting combines aspects of the previous two settings (
Shadow Chasers &
Agents of Psi) and uses the conceit that all three settings coexist in the same reality (at least in
Urban Arcana).
Other settings
Dark•Matter: Shades of Grey
Dark•Matter: Shades of Grey is a
d20 Modern mini-game of conspiratorial suspense presented in
Polyhedron Magazine issue #167 (also known as
Dungeon Magazine issue #108) and then as a stand-alone d20 Modern book,
Dark•Matter, in September of
2006. It is a remake of the
Dark•Matter campaign setting for
Alternity. It utilizes concepts from the core
d20 Modern RPG rules and the
Urban Arcana and
d20 Menace Manual sourcebooks, which are also recommended for use to get the most from the setting.
Mecha Crusade
Mecha Crusade was a
d20 mini-RPG campaign setting in issue #154 of
Polyhedron Magazine (
Dungeon Magazine issue #95).
The setting was a take off of
anime mecha series, like
Mobile Suit Gundam or
Macross.
Pulp Heroes
Pulp Heroes started as a
d20 mini-RPG found in
Polyhedron Magazine issue #149 (also known as
Dungeon Magazine issue #90).
Polyhedron #161 (also known as
Dungeon #102) contained a d20 Modern "update" of the
Pulp Heroes mini-game.
The setting allows one to play games that take place during the famous
Pulp Era of literature, filled with ancient
dinosaurs, power-hungry
gangsters, vengeful
vigilantes, amazing
superheroes, evil
Nazis, bizarre
inventions, mystical
psionics, hard-boiled
detectives, trained
martial artists, curious
explorers, eldritch
aliens, and various other fantastic people, places, and things.
The worlds of
H. P. Lovecraft's
Cthulhu Mythos and
Sir Arthur Conan Doyle's
The Lost World, and famous individuals like
Jules Verne,
H. G. Wells,
Doc Savage,
Tarzan, and
Indiana Jones serve as perfect examples of this era.
Many elements of
Pulp Heroes were adapted into the later
d20 Past sourcebook.
Thunderball Rally
Thunderball Rally was the second mini-game in a brief series of previews for
d20 Modern that appeared in the early issues of the third and last edition of
Polyhedron Magazine, which was on the flipside of
Dungeon Magazine.
Thunderball Rally, released as a preview for the
d20 MODERN RPG in
Polyhedron #152, is a
d20 System mini-game about racing across the
United States of America in
1976. The game creates an imaginary cross-country car race, and uses
d20 System modern vehicle rules. The vehicle rules that were described in the game were also recommended for use with the previous
d20 Modern mini-game preview
Shadow Chasers (
Polyhedron #150).
In
Thunderball Rally, the player characters portray one of the crews in the largest, most lucrative, most illegal crosscountry road race in America. Examples of the genre include
The Gumball Rally,
Cannonball (film) (and its later follow up/remake
Cannonball Run),
The Blues Brothers,
Death Race 2000, and
Smokey and the Bandit, and iconic characters include the
General Lee and
Boss Hogg. Rules for
Orangutan player characters subsequently appeared in
Polyhedron #153 as a homage to the 1978 film
Every Which Way But Loose.
Rulebooks
| Title |
Author(s) |
ISBN |
Publication Date |
|
Bill Slavicsek, Jeff Grubb and Rich Redman |
ISBN 0-78692-836-0 |
1 November 2002 |
|
Bill Slavicsek, Jeff Grubb, Eric Cagle and Dave Noonan |
ISBN 0-78692-659-7 |
1 May 2003 |
|
JD Wiker, Eric Cagle and Matthew Sernett |
ISBN 0-78692-899-9 |
1 September 2003 |
|
Keith J. Potter |
ISBN 0-78693-132-9 |
1 February 2004 |
|
Christopher Perkins, Rodney M. Thompson and JD Wiker |
ISBN 0-78693-423-9 |
1 August 2004 |
|
James Wyatt |
ISBN 0-78693-656-8 |
1 March 2005 |
|
|
ISBN 0-78693-273-2 |
1 June 2005 |
|
Owen K. C. Stephens |
ISBN 0-78693-695-9 |
1 September 2005 |
|
Rodney Thompson and JD Wiker |
ISBN 0-78693-949-4 |
1 February 2006 |
|
Eric Cagle, Owen K.C. Stephens and Christopher West |
ISBN 0-78693-914-1 |
1 May 2006 |
|
Wolfgang Baur and Monte Cook |
ISBN 0-78694-349-1 |
1 September 2006 |
Further Information
Get more info on 'D20 Modern'.
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